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Old Jan 28, 2009, 11:26 PM // 23:26   #1
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Default 15^50 or 15 -10? Please Read Carefully (Warrior Specific)

One thing I have not yet understood. In all other PvP with the exception of GvG Battles, it is not always often you have +50% health.

So is a relative 15% damage increase more effective then a Permanent 15% damage increase?

Example = Warriors can have 400-600 Armor /excluding shield and weapon armor. is -10 armor really that bad?


Worst case scenario 390 Armor P 15%
Best case scenario 613 Armor P 15%
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Old Jan 28, 2009, 11:31 PM // 23:31   #2
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Dance With Death

Also,

Armor points are localized to their location and do not add together. Armor pieces that come with an Armor bonus or have an Insignia will add to that piece only. However, bonuses from a shield, focus item, weapon bonus, or skills are global in that they will add their effect to any piece hit.
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Old Jan 28, 2009, 11:34 PM // 23:34   #3
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Quote:
Warriors can have 400-600 Armor
WTF? Last time i checked, basic armor for war is 80+20.

The armor bonus do not sum up. Each hit, you have chance to be hit in the main armor, legs, or boots. But for 80, not 400-600.

Answer to the topic: Yes, 15^50 is better, eventually as a primal rage go 15^stance, as you will always be on stance (PR or rush, whateva). And yes, 10 armor is A LOT in guild wars. 60 armors gets about twice the damage as 80 armor+shield can get.
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Old Jan 28, 2009, 11:46 PM // 23:46   #4
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How about "Vengeance is Mine" on a swap?
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Old Jan 29, 2009, 12:36 AM // 00:36   #5
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Quote:
Originally Posted by Physics View Post
Warriors can have 400-600 Armor
the fact that you still think the values on armor pieces add together makes your opinion invalid. i'd be surprised to learn that you even have a guild wars account.
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Old Jan 29, 2009, 12:53 AM // 00:53   #6
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Quote:
Originally Posted by Physics View Post
One thing I have not yet understood. In all other PvP with the exception of GvG Battles, it is not always often you have +50% health.

So is a relative 15% damage increase more effective then a Permanent 15% damage increase?

Example = Warriors can have 400-600 Armor /excluding shield and weapon armor. is -10 armor really that bad?


Worst case scenario 390 Armor P 15%
Best case scenario 613 Armor P 15%
Make two weapons, 15% above 50 and 15% below 50

Problem solved
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Old Jan 29, 2009, 01:30 AM // 01:30   #7
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Quote:
Originally Posted by HotPocket View Post
Make two weapons, 15% above 50 and 15% below 50

Problem solved

its 20% below 50%
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Old Jan 29, 2009, 01:39 AM // 01:39   #8
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Quote:
Originally Posted by HotPocket View Post
Make two weapons, 15% above 50 and 15% below 50

Problem solved
don't you mean 20% v 50?
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Old Jan 29, 2009, 02:39 AM // 02:39   #9
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Dance With Death
Yes. Pretty much always better than 15^50 on a warrior.
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Old Jan 29, 2009, 05:46 AM // 05:46   #10
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Quote:
Originally Posted by Physics View Post
One thing I have not yet understood. In all other PvP with the exception of GvG Battles, it is not always often you have +50% health.

So is a relative 15% damage increase more effective then a Permanent 15% damage increase?

Example = Warriors can have 400-600 Armor /excluding shield and weapon armor. is -10 armor really that bad?


Worst case scenario 390 Armor P 15%
Best case scenario 613 Armor P 15%

why would you even go 15-10 when 15-5 is so much more appealing in every way?

as a war u dont have a need for to much energy ( excluding WE and PR atm)
so start with 15-5, get rush up and then cruise your way with 15% stance.

anyhow, 15-5,15^50 and 15% stance.
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Old Jan 29, 2009, 06:06 AM // 06:06   #11
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Armor doesn't work like that.
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Old Jan 29, 2009, 06:29 AM // 06:29   #12
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Quote:
Originally Posted by Physics View Post
One thing I have not yet understood. In all other PvP with the exception of GvG Battles, it is not always often you have +50% health.

So is a relative 15% damage increase more effective then a Permanent 15% damage increase?

Example = Warriors can have 400-600 Armor /excluding shield and weapon armor. is -10 armor really that bad?


Worst case scenario 390 Armor P 15%
Best case scenario 613 Armor P 15%
Monk armor is 15000 right?
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Old Jan 29, 2009, 06:35 AM // 06:35   #13
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Quote:
Monk armor is 15000 right?
Don't be stupid... It's 30,000.



Yes, most of you are right I did have it all wrong. I was adding all the potential armor as if it stacked.




Based on the my new understanding. 15^50 is Best. Thank You for those whom were kind with words.

Those who were being rude jerks, it was pretty funny lol. I can't believe I got it that wrong.

Last edited by Physics; Jan 29, 2009 at 06:37 AM // 06:37..
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Old Jan 29, 2009, 07:35 AM // 07:35   #14
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Quote:
Originally Posted by Physics View Post
Don't be stupid... It's 30,000.



Yes, most of you are right I did have it all wrong. I was adding all the potential armor as if it stacked.




Based on the my new understanding. 15^50 is Best. Thank You for those whom were kind with words.

Those who were being rude jerks, it was pretty funny lol. I can't believe I got it that wrong.
Don't feel bad, I was in the same position as you until I read the sticky thread in the derv section called "the way of the hood and scythe" a couple days after I purchased GW.
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Old Jan 29, 2009, 09:30 AM // 09:30   #15
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Quote:
Don't be stupid... It's 30,000.
I am not exacly sure, but i know that its OVER 9000.

Do not go only with 15^50, make a several sets, and swap when necessary.
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Old Jan 29, 2009, 01:43 PM // 13:43   #16
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Just run 15^50. You don't have enough weapon sets for anything fancy like 20v50.

And don't even think about using 20 hexed.
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Old Jan 29, 2009, 05:11 PM // 17:11   #17
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Switching to a +20%v50% weapon means you have to weapon swap when you think that bar is under 50%, miss a swing, lose concentration on the target and dedicate a weapon set for that particular purpose.

15^50 is fine.
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Old Jan 29, 2009, 07:59 PM // 19:59   #18
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Your health is not gonna stay below 50% for a lot of time, you will be either healed up or dead in no time.
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Old Jan 29, 2009, 11:11 PM // 23:11   #19
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Perhaps in an 8v8 situation the warrior wouldn't stay below 50% but on splits its quite common for a warrior to sway around the 50% mark and thats where the extra damage is needed.

Swapping to a 20% below 50% isnt useful, in theory you get 5% more damage but its likely you will lose out on more damage as a result of the swapping.

-5 energy is junk for the most part, theres not many situations where its useful outside of hiding energy.
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Old Jan 30, 2009, 11:54 AM // 11:54   #20
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Unless you are alone or unsupported on a split, you will not know when you are going to go from under 50% to back above. Swapping to get that extra 5%, then losing a full 15% when your health swings back up is pretty pro.

20% while hexed is a bit different of a story. Well, at least it was before P&H's update. Without P&H against a hex stack you are just about guaranteed that extra 5% all the time. And looking at hex ending times is hardly difficult.
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